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5 Flipped Classroom Activities for High School Students

ViewSonic Education

The flipped classroom approach is emerging as a popular option within academic institutions, but many high school teachers remain unaware of the best flipped classroom activities to turn to for the in-person lesson component. 5 Suitable Flipped Classroom Activities for High Schools. Case Studies.

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The pivotal role of edtech in the hybrid classroom

Neo LMS

The pivotal role of edtech in the hybrid classroom. Hybrid learning may not be a perfect solution for everyone, but it is an excellent buffer between the well-known classroom education and the sometimes too-techy virtual one. Read more: Top edtech tools for digital differentiation.

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The Flipped Classroom: Response Tools

Class Tech Integrate

Video Interaction - EdPuzzle & PlayPosit These two EdTech tools offer an interactive video instruction experience to students and teachers. Conversations that start in one classroom can quickly get traction from all over the world. To utilize the full experience of the tool, you do need a paid FlipGrid Classroom account.

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Study Tools: Which are the Latest in EdTech Innovation?

Kitaboo on EdTech

Specifically, EdTech tools facilitate teaching for the teachers and make learning more engaging and immersive for the students. Here, in this article, we look at some of the latest study tools in EdTech innovation. In traditional classrooms, the students listen to the instructor or read their textbooks.

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Distance learning during the pandemic: Improvise. Adapt. Overcome!

Neo LMS

And for those that already have some experience with the flipped classroom, things are already a lot easier. Read more: 6 Building blocks for a successful edtech strategy. Another thing that is proved to both student engagement rate, is the use of gamification. How an LMS supports distance learning.

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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Edtech is being used in classrooms more than ever before. Keep reading to discover the meaning of some of the most common trends in Edtech. Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Learn more about implementing edtech into your classroom here.

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Gamification Stage Three: The Constraint

techlearning

That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. It is all about the experience. I should have known better!