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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Edtech is being used in classrooms more than ever before. Keep reading to discover the meaning of some of the most common trends in Edtech. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 97
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Is All the Technology in Modern Classrooms a Good Thing?

EdNews Daily

In fact, according to EdTech Magazine , 63% of K-12 teachers report using technology in their classrooms daily. Technology Is Creating New Social Problems. Many view technology as a mask of anonymity, especially when people use social media. Gamification Can Helps Kids Learn.

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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Edtech is being used in classrooms more than ever before. Keep reading to discover the meaning of some of the most common trends in Edtech. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 52
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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

eBook 98
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My Pencil Made Me Do It! – SULS048

Shake Up Learning

She strives to integrate technology, creative thinking, a fearless attitude, the power of gamification, and endless doodles into her classroom. . Each of her students has their own strengths, weaknesses, and styles of learning, and she’s that through technology and gamification, she can engage her students in new ways. .

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Top 8 Reasons Why Teachers Prefer eBooks in Classrooms - Easy to Explain Concepts with Visual Aids Gamification makes Learning Interesting Increases Engagement in Classroom Helps Monitor Classroom Activities Provide Updated Content Helps Students to Learn Faster Easy to Pass Over to The Next Batch of Students Easy to Share and Collaborate 1.

eBook 52
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E-learning in times of crisis: The CARE2 Framework

Neo LMS

Read more: 5 Edtech tools to try out this year. Now is the time to exercise care and compassion as both students and teachers strive to survive the pandemic. During this quarantine period, students will be relying heavily on news and information from media organizations, social media feeds, friends, and peers.

Learning 267