Remove E-rate Remove Gamification Remove Industry Remove OER
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. Unstable Economies Impact E-Learning Market. percent and negative 1.1

Report 70
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Unlocking the Gate to Better Learning

EdNews Daily

Along the way, a need for more teachers with more specialties, either directly associated with schools or acting as market free agents, will potentially change the whole industry. But gamification does not mean the learning is less rigorous; it is just different. Evaluating Rigor. This is where the past is still holding us back.

Learning 100