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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. However, it has taken the e-learning industry by storm. This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobile learning on a large scale.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 206
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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

You may gasp, but gaming is a multi-billion-dollar industry for a reason. Gamification —borrowing the motivating principles from games and applying them to a non-game setting—can rewire and bolster social dynamics in the classroom when properly implemented. I believe the answer has been in front of us this whole time: video games.

Video 138
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

According to the document, “the recent steep declines in the e-learning industry essentially mean that the e-learning era is effectively over. market is the trend toward open and free educational resources, or OER. One headwind specific to the U.S. Since the U.S.

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Unlocking the Gate to Better Learning

EdNews Daily

Along the way, a need for more teachers with more specialties, either directly associated with schools or acting as market free agents, will potentially change the whole industry. But gamification does not mean the learning is less rigorous; it is just different. Evaluating Rigor. This is where the past is still holding us back.

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