New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. It is used to discuss the implementation of technology in the classroom by organizing tech-in-education tools into four categories or types of usage: Substitution: Technology is a direct replacement for something, e.g. ebooks in place of print books or online math drills in place of worksheets. Badges. Tom’s Digital Breakouts offer free games this teacher created and freely shares with others.

2016 Global Education Conference - 53 Live Sessions on Tuesday, Day Three!

The Learning Revolution Has Begun

We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. If you reach a total of 300 points, you will be eligible for a special digital badge and a personalized certificate of participation from the GEC! Tuesday, November 15th, is day three of the seventh annual Global Education Conference. We are ready for another great day of sessions and keynotes!