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Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

I’ll be co-hosting a panel conversation on how I help kids learn how to personalize their own learning, how we can differentiate instruction, and we’ll have an “old fashioned” tool share at 2 pm in the room. gamification, VR/AR/MR, coding) to enrich my science curriculum. Twitter: @ theisabellaliu.

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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Differentiating Instruction Differentiating instruction is a vital aspect of my teaching, but it starts as you design your lessons and class work. If you go into lesson planning with an understanding of differentiating instruction, your assignments can engage learners and meet a variety of their needs.

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2016 Global Education Conference - Final Day!

The Learning Revolution Has Begun

IMPORTANT NOTES: Simple instructions on joining the conference for newcomers: [link]. We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Here is a player's guide to getting started with Chrome Warrior.

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61 predictions about edtech, equity, and learning in 2022

eSchool News

Schools are turning to creative solutions such as immersive technology and gamification in the classroom. Schools will make changes to provide systematic instruction and stem the bleed of learning loss. This will encourage ongoing communication and collaboration as students participate in meaningful, real-world STEM learning.

EdTech 145
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What?s New: New Tools for Schools

techlearning

Achieve3000 will apply its online differentiated instruction to the content, helping students to digest critical material so they can read, discuss, and debate core U.S. A free resource to parents and teachers, STEM Lab is an online hub that features STEM activities organized by age group for youth ages 4 to 16.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Schools are turning to creative solutions such as immersive technology and gamification in the classroom. Schools will make changes to provide systematic instruction and stem the bleed of learning loss. This will encourage ongoing communication and collaboration as students participate in meaningful, real-world STEM learning.

EdTech 114