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The pivotal role of edtech in the hybrid classroom

Neo LMS

The pivotal role of edtech in the hybrid classroom. In a hybrid learning setting, both educators and students get to use a lot more edtech during the school day without completely losing the much-needed face-to-face interaction. Here are a few reasons why: It facilitates differentiated instruction.

EdTech 348
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Friday 5: Teaching strategies for classroom success

eSchool News

Effective teaching strategies for gamification are possible–when implemented correctly and when learning goals are prioritized. A one-size-fits-all approach to instruction doesn’t work when you want to empower everyone to succeed in the classroom , according to Samsung education industry experts.

Strategy 116
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Edtech is being used in classrooms more than ever before. Keep reading to discover the meaning of some of the most common trends in Edtech. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 97
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Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

I’ll be co-hosting a panel conversation on how I help kids learn how to personalize their own learning, how we can differentiate instruction, and we’ll have an “old fashioned” tool share at 2 pm in the room. gamification, VR/AR/MR, coding) to enrich my science curriculum. Twitter: @ theisabellaliu.

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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Edtech is being used in classrooms more than ever before. Keep reading to discover the meaning of some of the most common trends in Edtech. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 52
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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Courses About How to Make EdTech Accessible Accessibility in the Digital Classroom In this course, you’ll explore both the foundational elements of online accessibility and the nitty-gritty technical knowledge you need to create an accessible digital classroom. We all must improve the accessibility of our digital content.

Course 486
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. We used the terms “Differentiated Instruction,” “Adaptive Learning Software,” “Individualized Instruction” and now, “Personalized Learning.”

EdTech 40