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Are eTextbooks The Next Big Thing in K-12 Education?

Kitaboo on EdTech

Improves Motivation Through Gamification. By including gamification techniques, students are given points for completing assignments on time, scoring well in quizzes etc. In a simulated exercise, students can choose options and make decisions to determine the course of action. REQUEST DEMO READ MORE. Suggested Articles.

eBook 80
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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Top 8 Reasons Why Teachers Prefer eBooks in Classrooms - Easy to Explain Concepts with Visual Aids Gamification makes Learning Interesting Increases Engagement in Classroom Helps Monitor Classroom Activities Provide Updated Content Helps Students to Learn Faster Easy to Pass Over to The Next Batch of Students Easy to Share and Collaborate 1.

eBook 52