Remove Demo Remove Examples Remove Gamification Remove Learning Analytics
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Top 5 Benefits of Digital Textbooks You Never Knew About

Kitaboo on EdTech

Features like quizzes, exciting graphics, videos, and flashcards can make learning more enjoyable and help them retain information better and for longer durations. Increased Engagement Gamification is a new trend designed to make education fun and engaging. Below are a few examples of how this can be beneficial.

eBook 52
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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Current assessment methods are manual, where teachers can spend a significant amount of their time transcribing results from workbooks to learning management systems. For example, in primary level teachers will prescribe printed textbooks and worksheet assessments. Tip Tap Tap Learning Analytics.