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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. These could include setting a point system, creating levels of learning, rewarding students for answering questions correctly and so on.

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Top 5 Benefits of Digital Textbooks You Never Knew About

Kitaboo on EdTech

Features like quizzes, exciting graphics, videos, and flashcards can make learning more enjoyable and help them retain information better and for longer durations. Increased Engagement Gamification is a new trend designed to make education fun and engaging. It has been proven to improve student productivity by almost 50%.

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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Tip Tap Tap Learning Analytics. Gamification for Learning. Through our cloud-based Learning Content Management System (LCMS), educators can source and control the delivery of quality and validated educational content from their own tablet, laptop or desktop. Leveraging Learning Analytics.

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8 Trends in Education Technology That Will Have A Major Impact

Kitaboo on EdTech

All these factors have contributed to making data management and data analytics an important part of education. Related: 5 Ways to Use Learning Analytics in K-12 Education. Immersive Learning with AR and VR. Gamification in Education. REQUEST DEMO READ MORE. Download Now! You May Also Like.

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