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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Almost all of those companies went out of business. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. When I started Gaggle back in 1999, we were free email for students. When was the last time you sent an online greeting card?

EdTech 40
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Almost all of those companies went out of business. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. When I started Gaggle back in 1999, we were free email for students. When was the last time you sent an online greeting card?

EdTech 40
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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. The 2016 learner is a digital native with far more technological resources at their disposal than ever before.

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Education Technology and the Year of Wishful Thinking

Hack Education

In January, “brain-training” company Lumosity agreed to pay $2 million to settle Federal Trade Commission charges that it had deceived customers with its claims that its games improved cognitive functions. Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least.