Innovation In E-learning In The Last 10 Years

EdTech4Beginners

The new E-learning technologies keep on evolving, and a lot of companies are investing in it to yield efficient employees. Massive Open Online Courses (MOOC). MOOC is not a new concept in the e-learning industry. Many prestigious universities such as Harvard offers MOOC at minimal or no cost. MOOC also offers group collaboration and feedback through online evaluation. Gamification in the Learning Process.

Disruptive technologies in Education industry

EdSense

Gamification. Minecraft, Mathletics are some of the popular gamification apps that are in use across many schools. Companies like Microsoft are developing apps like Seeing AI ( to help visually impaired learn), real-time translators , alternative keyboards and others.

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Almost all of those companies went out of business. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data.

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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Almost all of those companies went out of business. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data.

How One Coding School Hopes to Teach Thousands of Students, Without Professors

Edsurge

Even MOOCs have a professor, even if it might be one for 100,000 people. You were sitting at the computer, and were you looking at MOOCs from other colleges, or were you tapping the person next to you to ask a question? Does your model at 42 work because there are so many MOOCs and other free courses online now? How we know this is good is by the results, by the students that go out and either start new companies or get hired in companies.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Many universities, like Stanford, have caught on to that trend and are already offering courses and degrees in gamification. We will see more and more educational MOOC platforms to replace classroom training, as they afford users universal access to knowledge.

Education Technology and the Year of Wishful Thinking

Hack Education

In January, “brain-training” company Lumosity agreed to pay $2 million to settle Federal Trade Commission charges that it had deceived customers with its claims that its games improved cognitive functions. Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least. Or MOOCs even. This is part one of my annual review of the year in ed-tech.

Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” ” “ How Asian test-prep companies swiftly exposed the brand-new SAT.” Under surveillance by companies.

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Hack Education Weekly News

Hack Education

” Online Education (The Once and Future “MOOC”). ” (A question for colleges that are making these sorts of deals: if teaching programming skills is so fundamental to the future of your school, why are you outsourcing this function to for-profit companies? may drop by 45 to 60 percent over roughly the next six months, compared with the same period a year earlier, according to a new corporate filing by the company.” MOOCs, CAI, and now this.