Why We Need To Embrace eSports In Education

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Taking Student Voice Beyond The Classroom ] I can feel the eye rolls from those of you who don’t get it, so let me help you understand why esports in education is a good thing. When they talk next steps for their company, who is there to represent and protect our students?

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CrazyIdeas.Doc

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My favorite company to come out of Start Up Bus was Course Align. I’ve tried to apply some of what I learned in my free time about Nudge Theory to my classroom, but I would love to see more work done by the professionals on how it can be applied to schools.

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And the top e-learning trends for 2016 are.

Neo LMS

Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. Here we go… Cloud classroom In 2015, cloud integration was the norm and most learning resources were already starting to be cloud-integrated. Cloud classrooms will become the norm. Classrooms will finally become cloud-centric.

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Rethinking learning time in Clear Lake

Dangerously Irrelevant

Today teachers are investigating a variety of interest-based professional learning topics, including essential questions in the classroom, rethinking grading in math class, flipped classrooms, screencasting, and gamification.

4 Important Lessons from 15 Years in EdTech

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Almost all of those companies went out of business. Today, Gaggle provides our Safe Classroom Learning Management System and Safety Management products for Google Apps for Education or Office 365 to millions of students who are creating, collaborating and sharing in a safe environment.

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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Almost all of those companies went out of business. Today, Gaggle provides our Safe Classroom Learning Management System and Safety Management products for Google Apps for Education or Office 365 to millions of students who are creating, collaborating and sharing in a safe environment.

Being ‘The Guide on the Side’ is not Enough. Become The COO.

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Since Alice Johnson though, these terms have found their way into the mouths of almost every “educational thought leader” and administrator as a way to describe the role of the teacher in the 21st century classroom. I didn’t start out being the COO of the classroom full time.

Taking Student Voice Beyond The Classroom: Student Perspective

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At ISTE this year, beyond attending sessions and trading ideas with other educators, I’ll be meeting with Ross Smith and other members of the Skype in the Classroom team. We feel that most students and kids don’t get this opportunity because most companies do not see the potential in kids.

10 Experts’ Predictions for Education and Technology in 2016

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Technology and the classroom – major trends and challenges. With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Web-based classroom solutions also offer apps in most cases.

Education Technology and the Year of Wishful Thinking

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In January, “brain-training” company Lumosity agreed to pay $2 million to settle Federal Trade Commission charges that it had deceived customers with its claims that its games improved cognitive functions. Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least. Or the flipped classroom. ” “Visit faraway lands without leaving the classroom.”

What Student Passion Looks Like

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In its second full year, student passion is on full display as I’ve given up even more control of the classroom to students as I’ve asked them to grow a business around what they care about with whomever they want. I have also learned how make a product and grow a company.