Remove Company Remove EdTech Remove Gamification Remove OER
article thumbnail

Innovation In E-learning In The Last 10 Years

EdTech4Beginners

The new E-learning technologies keep on evolving, and a lot of companies are investing in it to yield efficient employees. Gamification in the Learning Process. Gamification means integrating game mechanics and learning content together to retain and improve skills of a person using it. Open Education Resources (OER).

MOOC 127
article thumbnail

Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. market is the trend toward open and free educational resources, or OER. Since the U.S.

Report 70
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Unlocking the Gate to Better Learning

EdNews Daily

But gamification does not mean the learning is less rigorous; it is just different. This cry for trials proving rigor has prompted a response from industry in the form of multiple companies doing evaluations of products. This is where the past is still holding us back.

Learning 100
article thumbnail

Highlights From a Year of Tracking Future Trends in Education

Edsurge

Another surprise was a turn in public perception of giant technology companies, especially Facebook and Google, as well as Twitter and Amazon. Related to this development was the rise of what I think of as Social Justice Edtech. Cathy O’Neil’s criticism of data analytics’ misuse resonated with a large number of people.

Trends 113
article thumbnail

Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. Open Educational Resources (OER) Products – OER course products are developed based on open resources and utilize instructional design and professional services.

eBook 98