Remove Company Remove Definition Remove Gamification Remove Student Engagement
article thumbnail

A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

article thumbnail

21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Recently, I had to educate myself on the current trends in helping students who are anxious, depressed, worried, or just need guidance about the future. Research note: As Wall (2021) indicates, there is a definite connection between trauma and student behavior as well as student learning. Look at this course.

Course 486
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

Founding a company based on research results. The idea behind my company, Legends of Learning , was that a unique approach to game based learning—short, simple edgames specially built and aligned to curriculum standards—would engage and teach students more effectively. Oregon Trail —The original edgame.

article thumbnail

Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. eBooks have changed the definition of textbooks completely. Though digital courseware has a broad definition, all solutions share some common characteristics-.

eBook 98