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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Almost all of those companies went out of business. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. When I started Gaggle back in 1999, we were free email for students. When was the last time you sent an online greeting card?

EdTech 40
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Almost all of those companies went out of business. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. When I started Gaggle back in 1999, we were free email for students. When was the last time you sent an online greeting card?

EdTech 40
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Taking Student Voice Beyond The Classroom

techlearning

Slack , the massive communication company, had seen pictures of the stuff students were creating on Twitter. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. Every company is a tech company now, influenced by the pervasiveness of the internet and social media.

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CrazyIdeas.Doc

techlearning

My favorite company to come out of Start Up Bus was Course Align. Course Align aims to “to create data driven curriculum that clearly aligns to evolving business needs.” Start Up Bus is a hackathon where people meet for the first time on a bus that is headed to a pitchfest. Read more at Teched Up Teacher.

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Education Technology and the Year of Wishful Thinking

Hack Education

In January, “brain-training” company Lumosity agreed to pay $2 million to settle Federal Trade Commission charges that it had deceived customers with its claims that its games improved cognitive functions. Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least.