Remove Common Core Remove Definition Remove Gamification Remove Trends
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The Business of 'Ed-Tech Trends'

Hack Education

This is part eleven of my annual look at the year’s “ top ed-tech stories ” In May, venture capitalist and former securities analyst Mary Meeker released her annual “Internet Trends” report. Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. ” he asks.

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8 Great Ways to Level Up Game Based Learning in the Classroom

The CoolCatTeacher

Don’t worry, you don’t see the gory zombies of movies, but the game is engaging (and aligned with Common Core Standards!). Other Gamification programs like GradeCraft , Rezzly , and Virtual Locker are all being used to add points, badges, and other gaming elements to the everyday classroom.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Gamification. Common Core) for individual students. Revisions: Persistently updated. ” (9). Genius Hour.