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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. The use of metaverse environments has the potential to cater to all three student engagement types — behavioral, emotional and cognitive. .

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MiEN Company Releases New Guide on Creating Active Learning Spaces

eSchool News

The guide describes the many advantages of flexible and mobile learning spaces. Among the research that it cites is Baylor University’s finding that “when classroom layouts are designed thoughtfully, learning environments have been shown to facilitate student-centered teaching leading to improved student engagement.”

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