article thumbnail

The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Moreover, when it comes to the somewhat impersonal nature of eLearning in particular, gamification of the industry is not just welcomed, it’s ideal. Learning Management Systems. Mobile Learning.

Trends 397
article thumbnail

How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

For instance, gamification allows the packaging of lessons in the form of games. Gamification of lessons builds on the same principles of games for entertainment, the only difference being that the gamified lessons have associated learning outcomes. How can teaching technology help improve effectiveness in the classroom?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. BenQ also highlighted its family of BlueCore laser education projectors and InstaShow WDC20E education wireless presentation system (WPS).

EdTech 128
article thumbnail

A Visual Cheat Sheet For Education Technology

TeachThought - Learn better.

Gamification. Course Management Systems (CMS). This could act as a kind of overview of what’s out there. Massive Online Open Courses (MOOC). Virtual Classrooms. Digital Storytelling. Blended Learning. 1:1 Technology. Asynchronous Learning. Adaptive Learning. Personalized Learning. Informal Learning.

CMS 40
article thumbnail

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.