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Why students love a game-based learning experience

Neo LMS

Gamification in learning is an established trend, and uses the core elements of what make games fun – mastery, narrative, instant feedback, competition, and reward, to create new ways for learners to internalize information. Also, most students are digital natives, so they are already primed towards game-play via tablets and computers.

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How eBook Publishing Software Enhances Learning and Engagement in Higher Education

Kitaboo on EdTech

With quizzes, interactive case studies, and scenario-based questions, educators can pique a learners interest and keep them eager to learn more. Good eBook publishing software offers an excellent reading experience across devices such as laptops, desktops, tablets, or smartphones.

eBook 52
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Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon

techlearning

Lesson 5: UX Testing & Case Studies Class Time: 70-90 minutes Resources: Slide Deck for Explaining App Process Case Studies from “ A Simulation: The Peopling of America ” (pages 16-21) Now that students have built an app it’s time to go live! Step 4: Users scan the URL codes to test apps.