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5 Flipped Classroom Activities for High School Students

ViewSonic Education

But key to the success of this model are effective classroom activities that are age-appropriate and therefore able to assist in meeting learning objectives. Case Studies. For a deeper dive into modern education and the role technology will play, you may be interested in reading Blended Learning in Education 3.0.

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Master Mobile Learning: The Best Corporate Training Apps for On-the-Go Education

Kitaboo on EdTech

Interactive and Engaging Content The best mobile training apps incorporate multimedia elements such as videos, interactive quizzes, and gamification to make training content more engaging and interactive. They can scale to meet the needs of organizations of all sizes, making them a cost-effective and scalable solution for corporate training.

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Your Device Rollout Isn’t About Hardware—It’s About Engagement

Edsurge

Gamification is the idea of adding game-like elements to non-game contexts or environments—the classroom, for example. Gamification can also help educators foster the type of student-teacher relationships that set the table for good classroom management. Why gamifying your rollout may be the key.

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Digital Distractions: Halloween Edition

ProfHacker

Welcome to Night Vale (Podcast and book) - My favorite podcast for any time of year is particularly appropriate for Halloween season: Welcome to Night Vale is written as a broadcast from a town besieged by every conspiracy theory and horror story you can imagine, with shades of Stephen King meets X Files all delivered in a matter-of-fact tone.

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Georgia Model for Virtual Professional Learning: Supporting Educators During COVID

edWeb.net

Once they join edWeb, they can join communities for 21st century learning or gamification and many more topics. By going into the edWeb community, teachers were able to get specific resources that they needed that were going to meet the needs of their individual students. That was just a win-win for everybody.

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Georgia Model for Virtual Professional Learning: Supporting Educators During COVID

edWeb.net

Once they join edWeb, they can join communities for 21st century learning or gamification and many more topics. By going into the edWeb community, teachers were able to get specific resources that they needed that were going to meet the needs of their individual students. That was just a win-win for everybody.

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Learning Revolution Free PD - Two Great Library Events - GlobalEdCon Deadline - UNC's Amazing World View

The Learning Revolution Has Begun

Participatory, hyperlinked library services; DIY and maker movements; emerging technology in academic and research libraries; Google Glass—our Library 2.014 conference covered a broad range of topics and these were among the most notable. Come curious, and leave inspired to meet the future head on. For more information, click here.