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And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. Second, the introduction of gamification.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Mobile learning.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

The study of teaching adults. ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Gamification. A term coined by Stewart Hase, heautogogy is the study of self-directed learning. Mobile Learning. ” (1). Blended Learning. ” Game-Based Learning.

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BEST OF SHOW AT TCEA 2018

techlearning

Accessible from any computer, tablet, or smartphone, ClassLink is ideal for 1:1 and Bring Your Own Device (BYOD) initiatives. Educators across the country use Edthena for video-powered professional learning such as PLCs, online lesson study, and virtual walkthroughs. There’s nothing to install. No plugins. The latest update (v12.5)

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Using everyday digital content, the COR paper and online assessments directly connect to the questions posed in SHEG’s study and engage learners in credibility decision-making around three COR Competencies: Who’s behind the information? Social studies teachers will adore these! What’s the evidence?