Remove BYOD Remove Gamification Remove Mobile Learning Remove Strategy
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Technology won't replace teachers, but.

Learning with 'e's

Another question raised at both conferences was around how institutions in all sectors are managing the sudden influx of bring your own technology/device (BYOT or BYOD). If BYOD is implemented, who manages updates, interoperablity and other implementation strategies?

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Resources from Miami Device

Learning in Hand

Examine the evolution of the writing process, identifying tools and strategies that may not have been previously conceivable. Get introduced to practical pedagogical strategies for using iPads and Blogger with your students. Make this happen in your classroom, where students learn by playing; where they teach each other and themselves.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

In addition to new definitions, models, and strategies, citations and references will also be added periodically, as will updates, corrections, edits, and revisions. ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. ” Game-Based Learning. Gamification.