Remove BYOD Remove Gamification Remove Google Remove Tablets
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And the top e-learning trends for 2016 are.

Neo LMS

There are those who are already replacing their full-blown laptops with a more portable tablet. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

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Resources from Miami Device

Learning in Hand

Google Forms - The Swiss Army Knife of Google Apps by Jennifer Guevara Baselice Collecting information is something we do on a daily basis. With Google Forms it is super easy to collect this information and so much more! With Google Forms it is super easy to collect this information and so much more!

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more.

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BEST OF SHOW AT TCEA 2018

techlearning

CLASSLINK ONECLICK ClassLink OneClick technology enables access to Web-based, Windows, and Google applications, and instant access to files at school and in the cloud. Accessible from any computer, tablet, or smartphone, ClassLink is ideal for 1:1 and Bring Your Own Device (BYOD) initiatives. There’s nothing to install.

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Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

For the current generation of “digital natives” who start using tablets and smartphones even before they can talk, social learning is not an alternative but an inherent way of life. Tools like Skype, Google Drive, OneNote and OneDrive are some of the most widely used channels to share content, communicate and work together.

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