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Shall We Play a Game (& Learn)?

Baker's B.Y.O.D.

Since chatting with Tom Driscoll via Google Hangout and Brian Germaine at the EdSurge RIDE event in the Fall , meeting up with Chris Aviles at Techspo14 , viewing Mr. Lewis'' Edmodo Webinar on Gamification , and engaging with my #TeamMAITs in class, I''m intrigued by the didactic nature of games.

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Using Google Forms to Streamline Feedback & Document Growth

techlearning

A few weeks ago, I was on our New Jersey Google Educator’s Group (GEG:NJ) show called The Suite Talk hosted by Kim Mattina. On it, I talked about how I love to use Google Forms to show student growth over extended periods of time and help me streamline my feedback cycle for the 500+ kids I see each week. Borrow what you like.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more.

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Being ‘The Guide on the Side’ is not Enough. Become The COO.

techlearning

In the last five years of being the COO of the classroom, my students have remodeled their entire classroom , completed yearlong passion projects , turned a profit running real businesses , and worked with companies like Slack, Google, Microsoft, and Skype. One way is by using a technique I call carpet emailing.

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BEST OF SHOW AT TCEA 2018

techlearning

The TravelMate Spin B1 (TMB118) convertible notebook features a 360-degree hinge that allows the device to be used in four versatile modes that facilitates all aspects of classroom learning, including Stand and Tent modes for group projects and sharing. The device connects easily to peripherals via Bluetooth 4.0, port, one USB 2.0 No problem.

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Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

Until even a few decades ago, schools, colleges and even professional organizations saw learning happening through structured modules, courses and programs delivered by the ‘head’ of the class, typically a teacher or trainer, to a group of passive listeners. Content gamification is yet another vital aspect of social learning.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. The free assessments include Google Docs assessments to copy and digital rubrics to download. That was certainly the case in our experience.