Remove BYOD Remove Digital Learning Remove How To Remove Student Engagement
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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

. “The explosion in teacher interest and usage of videos and game-based learning could be a harbinger of a new awakening for digital learning” said Julie Evans, the CEO of Project Tomorrow, in a statement. A growing number of teachers, meanwhile, are hungry for PD on how to integrate games in their classrooms.

Survey 273
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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. How to deal with students resistant to e-learning. How to create beautiful online courses: colors.

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Lead in the Now

A Principal's Reflections

Let’s look at these Pillars and ways that we can lead in the now: Student engagement, learning, and outcomes : We cannot expect to see increases in achievement if students are not learning. Students who are not engaged are not likely to be learning. Engagement is not a silver bullet, though.

Outcomes 359
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4 Questions for 4 Edtech Thought Leaders

eSpark

Serves as the State and District Digital Learning Director for the Alliance of Excellent Education located in Washington DC. Jennifer - The development of student technology teams to support 1:1 or BYOD initiatives is something more schools across the country are exploring.

EdTech 98
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4 Questions for 4 Edtech Thought Leaders

eSpark

Serves as the State and District Digital Learning Director for the Alliance of Excellent Education located in Washington DC. Jennifer - The development of student technology teams to support 1:1 or BYOD initiatives is something more schools across the country are exploring.

EdTech 52