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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Edtech is being used in classrooms more than ever before. Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Learn more about implementing edtech into your classroom here.

Trends 97
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Edtech is being used in classrooms more than ever before. Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Learn more about implementing edtech into your classroom here.

Trends 52
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Shall We Play a Game (& Learn)?

Baker's B.Y.O.D.

Since chatting with Tom Driscoll via Google Hangout and Brian Germaine at the EdSurge RIDE event in the Fall , meeting up with Chris Aviles at Techspo14 , viewing Mr. Lewis'' Edmodo Webinar on Gamification , and engaging with my #TeamMAITs in class, I''m intrigued by the didactic nature of games. How many levels are in Candy Crush ?

Edmodo 117
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A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation. The lesson?

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Being ‘The Guide on the Side’ is not Enough. Become The COO.

techlearning

Since Alice Johnson though, these terms have found their way into the mouths of almost every “educational thought leader” and administrator as a way to describe the role of the teacher in the 21st century classroom. We need to become the COO of our classrooms, the Chief Opportunity Orchestrator. It was a disaster.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Gamification.

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Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

Our classroom curriculum, professional development trainings, and afterschool programs empower teachers and enable students to develop skills in global competency, critical thinking, collaboration, communication, digital literacy, and leadership. On Classroom 2.0 Classroom 2.0 Conversations Classroom 2.0 Sign up here.