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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

Tailwinds: An Enabling Ecosystem A baseline enabling condition for game-based learning is access to computers and broadband. COVID has also accelerated funding for broadband in underserved neighborhoods. While there is still work to do in closing the digital divide, access is becoming less of a limiting factor for game-based learning.

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A Tiny Microbe Upends Decades of Learning

The Hechinger Report

But America’s persistent digital divide has greatly hampered efforts toward this goal. Many broadband providers are also adding capacity, lifting caps on data and offering extended free trial periods. One teacher uses Zoom, another uses Google Hangouts and a third uses something else,” he said. Inequity looms large.

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Tools That Help English Language Learners Online and In Person

MindShift

During virtual learning, Tovar taught his students how to enable closed captioning on Google Meet, as well as how to translate those captions into a student’s primary language, with Google Meet providing instantaneous translation in more than 100 languages. . Translate closed captions in a Google Meet! CAellchat #ELLchat.

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The Politics of Education Technology

Hack Education

Microsoft and Apple are two. Facebook, like Google, is an advertising company. In February, CoSN, the Consortium for School Networking, called broadband access outside of school a “ civil right ” for students. …There are companies that are firmly planted in the computing sector. million in E-Rate rebates.).