Remove Blended Learning Remove Gamification Remove Social Media Remove Twitter
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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Teaching online and blending classrooms is a hot topic, but there’s always room for improvement. As teachers, we need to constantly refresh and update topics to improve our distance learning skills.

Course 337
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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter We educators need to rest and recover this summer. But the reality is also that we’re going to have to prepare for a fall that – whatever it looks like – will include an online learning component. Blended learning is not new.

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Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022

Shake Up Learning

They share their passion for gamifying the classroom with game-based learning and teaching through play. We discuss what types of classroom environments are appropriate for gamification and ways you can incorporate game-based learning today! Gamification v. Game-Based Learning. [13:43] Cate on Twitter: @CateTolnai.

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Taking Student Voice Beyond The Classroom

techlearning

Slack , the massive communication company, had seen pictures of the stuff students were creating on Twitter. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. Every company is a tech company now, influenced by the pervasiveness of the internet and social media.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I was there for a few reasons, starting with having the fine opportunity to lead a pre conference workshop, followed by presenting on two panels, helping out with a Twitter component, and reconnecting with dozens of friends and colleagues. On Twitter several people, on site and out of country, praised open as a business model.

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7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

In short, the shift from purely academic standards to critical thinking habits supports personalized, 21st century learning through a preceding shift from institution to learner. Game-Based Learning & Gamification. twitter, Google+, facebook). Connectivism. This occurs simply through crowdsourced knowledge (e.g.,

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Claims on Twitter : Students read a tweet and explain why it might or might not be a useful source of information. Claims on Social Media : Students consider the sources of a tweet and the information contained in it in order to describe what makes it both a useful and not useful source of information.