Remove Blended Learning Remove Digital Divide Remove Secondary Remove Tablets
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Learning in the Digital Age

eSchool News

Moreover, smart K-12 learning systems often include tools for continuous assessment and feedback, allowing educators to monitor progress and adapt instructional strategies in real-time. Gamification elements are also employed to make learning more enjoyable and to incentivize student participation.

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Technology Tools Used in Teaching and Learning

eSchool News

Coding platforms, such as Scratch and Code.org, promote digital literacy and computational thinking. The ubiquitous presence of digital devices and technology tools in education, including laptops, tablets, and smartphones, allows students to access a wealth of educational resources and multimedia content.

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Hack Education Weekly News

Hack Education

Dan Meyer writes “Why Secondary Teachers Don’t Want a GitHub for Lesson Plans,” in a response to Chris Lusto who suggests that we do (or at least “We need GitHub for math curriculum.”) The New York Times on “The Challenges of Closing the Digital Divide.” Oh VR promises. Never change.