Remove Blended Learning Remove BYOD Remove Gamification Remove Industry
article thumbnail

Why We Need To Embrace eSports In Education

techlearning

Thanks to the passion of students and the support of the video game industry, esports is also finding a home in higher education. Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom.

article thumbnail

Welcome To Fair Haven Innovates

techlearning

A week later I flew cross country to Seattle to help run Picademy for over a hundred educators and in two days, I’ll by flying to Moscow for the EdCrunch forum where I’ll talk about Gamification and Fair Haven Innovates. People can’t always imagine learning in a classroom that they didn’t grow up in. Read more at Teched Up Teacher.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Being ‘The Guide on the Side’ is not Enough. Become The COO.

techlearning

Things have changed since 1981 and things are going to change even faster as our students graduate into the 4th industrial revolution. Whether you buy into the idea of the COO or not, the 4th industrial revolution is a world of opportunity. The thing is, Alice Johnson said that in 1981. Until Next Time, Here’s to a hundred more.

article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more.

article thumbnail

What Student Passion Looks Like

techlearning

We will make a mark on the fastest growing industry as well as taking it to a whole new level. I have learned about how esports work and are currently learning what goes on behind the scenes in the fastest growing industry in the world. We want to sell our virtual esports package digitally of course.

Groups 44