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Robotics for Social Good: "Bomb Squad" Simulation

Cycles of Learning

In our Design for Social Good class, students were given a final project challenge: to apply their CAD, electronics, and Robotics skills to simulate robotics' applications in military and law enforcement. This controller could remotely operate a robot, simulating the disarmament of a hypothetical explosive.

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Assistive Technology with MakeyMakey

Cycles of Learning

Activities such as "BattleBot" competitions, Roller Coaster construction and Robot "Tug-of-War", while rich in problem-solving/design strategies, were poor in their ability help campers make connections between their experience in camp, and the power of such devices to create greater good in the world.

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Listen EVERYWHERE in High School Theater Brings Clear Audio to Those with Hearing Loss

eSchool News

BLUFFDALE, UTAH – Listen Technologies, the leading provider of advanced wireless listening solutions for 24 years, announced that John Rennie High School , a secondary school in Quebec, Canada, has selected Listen EVERYWHERE for use in its theater to support assistive listening. .

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Assistive Technology Course Using Arduino & MakeyMakey: From Design to Delivery

Cycles of Learning

The ability to repurpose everyday objects to interact differently with a keyboard, as well as the ability to program and interact with a myriad of different online modules using physical, tactile objects, opens up a world of possibilities for creating Assistive Technology. Back to Intercession.

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Design for Social Good Curriculum

Cycles of Learning

The curriculum uses Fusion360 as an anchor, integrating CAD into various projects centered around Assistive Technology, Medicine, and Robotics. This summer I assigned myself the task of creating the entire curriculum in the form of a student digital workbook.

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FETC 2019: Day One

eSchool News

Not surprising is the continued focus on STEAM, STEM, coding, and robotics. Assistive Technology. A student does not need to be on an IEP or 504 to benefit from assistive technology. Day one has my head spinning already with networking opportunities, amazing workshops, and energizing vibes.

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Top 10 K–12 Educational Technology Trends

techlearning

3 Wearable Technology —Wearable technology is an up-and-coming trend in edtech. Wearable technology covers a wide range of items—from assistive technology for students with disabilities to devices to encourage motivation and participation. 6 RoboticsRobots will likely continue trending in the K–12 environment.

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