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Top 10 Education Tech Trends in 2022

Kitaboo on EdTech

For instance, students with vision impairment can use assistive technologies like Braille screen readers and electronic magnifiers to access learning the same way any other student would. . Gamification . Advancement in digital technology has bought a lot of gamification features that can be added to eLearning modules.

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Technology in the Classroom: The Complete Guide

ViewSonic Education

Depending on the material being presented, computers also present an opportunity for adding more media to lessons, gamification, and connectivity with either classmates or instructors. However, students do admit to multitasking more on tablets than in ebooks. See this article on how ebooks stack up to paper books.). Smartphones.