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Top 10 K–12 Educational Technology Trends

techlearning

3 Wearable Technology —Wearable technology is an up-and-coming trend in edtech. Wearable technology covers a wide range of items—from assistive technology for students with disabilities to devices to encourage motivation and participation. There are limitless possibilities for game-based learning in education.

Trends 88
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Change the Game: Using Minecraft to Teach Students with Autism

Edsurge

Despite popular myth, games actually discourage negative behaviors, benefit mental health and improve social skills. Of course, not all games are created equal. Certain elements are consistently present in quality games and quality learning tools. The best games are just fun, and the learning is almost invisible.

Outcomes 167
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K-12 Tech Innovation News

eSchool News

This personalized approach allows students to progress at their own pace, reinforcing understanding and addressing specific learning gaps. More–and better–student engagement: Interactive whiteboards, educational games, and multimedia presentations capture students’ attention and make learning more enjoyable.

Trends 97