article thumbnail

Top 10 K–12 Educational Technology Trends

techlearning

3 Wearable Technology —Wearable technology is an up-and-coming trend in edtech. Wearable technology covers a wide range of items—from assistive technology for students with disabilities to devices to encourage motivation and participation. There are limitless possibilities for game-based learning in education.

Trends 85
article thumbnail

Change the Game: Using Minecraft to Teach Students with Autism

Edsurge

Minecraft, Autism and 21st Century Learning I was unaware of this early on, but eventually discovered that I wasn’t the only one who found Minecraft useful as an assistive technology for people with autism. So, I paid for a small private server for my students to explore and work together safely.

Outcomes 166
article thumbnail

K-12 Tech Innovation News

eSchool News

Collaborative learning: Technology facilitates collaboration among students, both within and beyond the classroom. Online collaborative tools, virtual classrooms, and shared documents enable students to work together on projects, promoting teamwork and communication skills.

Trends 117