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Scholarship Opportunity for Fully Accredited Online Courses

Teacher Reboot Camp

Courses cover a variety of topics , such as game-based learning, flipped learning, integrating Google tools, digital storytelling, writing strategies, assisted technology, and much more. Each course has a Google Community where participants share and offer feedback.

Course 159
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Scholarship Opportunity for Fully Accredited Online Courses

Teacher Reboot Camp

Courses cover a variety of topics , such as game-based learning, flipped learning, integrating Google tools, digital storytelling, writing strategies, assisted technology, and much more. Each course has a Google Community where participants share and offer feedback.

Course 159
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How Tablet Games Can Teach Skills to Students with Visual Impairments

Edsurge

Schultz has taken a career in building special needs software and games for people who are blind or have low vision into ObjectiveEd, a new endeavor at a time when investor interest in educational tools and investor interest in assistive technology are apparently on the rise. million across 38 deals in 2012 to $276.5

Tablets 153
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Top 10 K–12 Educational Technology Trends

techlearning

3 Wearable Technology —Wearable technology is an up-and-coming trend in edtech. Wearable technology covers a wide range of items—from assistive technology for students with disabilities to devices to encourage motivation and participation. There are limitless possibilities for game-based learning in education.

Trends 84
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Change the Game: Using Minecraft to Teach Students with Autism

Edsurge

Minecraft, Autism and 21st Century Learning I was unaware of this early on, but eventually discovered that I wasn’t the only one who found Minecraft useful as an assistive technology for people with autism. So, I paid for a small private server for my students to explore and work together safely.

Outcomes 167
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K-12 Tech Innovation News

eSchool News

Inclusive education: Technology supports inclusive education by providing assistive tools for students with diverse learning needs. These tools can include text-to-speech software, screen readers, and other assistive technologies that enhance accessibility.

Trends 96