Remove Assessment Remove Common Core Remove Game-Based Learning Remove Industry
article thumbnail

SimCityEDU sets middle school students to work on a “Pollution Challenge”

Educator Innovator

SimCityEDU , an Educator Innovator partner, is proudly releasing its first game-based learning and assessment product built on the popular SimCity video game platform. policymakers and industry innovators, presented by The Atlantic , the Aspen Institute , and the Newseum.

article thumbnail

OPINION: Fewer students have to take college remedial math, data show

The Hechinger Report

Twelfth-graders’ scores on the National Assessment of Educational Progress have barely budged over the last 10 years. Plus the decline in remedial enrollments appeared in 2015, not long after the Common Core State Standards were implemented. now ranks near the bottom among 35 industrialized nations in math. Related: U.S.

Data 56
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

There is some thought that a certain percentage of instruction must be digital to qualify as “blended learning,” but there is no clear industry standard. Challenge-Based Learning. ” Game-Based Learning. Learning through games (from physical to digital). ” (3).

article thumbnail

Learning Revolution Week's Events - Evernote in the Classroom - Yong Zhao - Google+ vs. Ning

The Learning Revolution Has Begun

ACTFL is an individual membership organization of more than 12,000 language educators and administrators from elementary through graduate education, as well as government and industry. Curriculum is available online and for iBooks, with interactive activities, videos, and assessments. Learn more and register here.

Google 54
article thumbnail

Learning Revolution Events - Online Reform Symposium This Week - Tweetwood Mac - Future of Museums Deadline

The Learning Revolution Has Begun

The ILN is run by volunteers all around the world and is open to anyone working in the library and information industry at no cost. The only requirements to participate are an Internet connection, fluent English skills, an hour each week and a desire to build professional connections and learn from colleagues. Classroom 2.0