article thumbnail

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Delivering these models to a differentiated population of educators and learners requires an adaptive approach.

Trends 190
article thumbnail

Why the World’s Youngest Continent Got an Edtech Accelerator

Edsurge

Secondary schools can only take in 36 percent of students who finish primary school. To that point, several teams are building solutions for “feature phones,” mobile devices that can connect to the internet but have limited storage and support for third-party apps. Yet their prospects are perilous.

EdTech 91
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

K-12 Dealmaking: McGraw-Hill Ed. and Cengage Make Acquisitions

Marketplace K-12

“The Redbird acquisition allows us to expand our portfolio of adaptive learning products as we continue our transformation from a textbook publisher to a learning science company.”. Beijing-based Zuoyebang is a mobile study platform that offers homework assistance for primary and secondary school students.

Company 70
article thumbnail

Can Competency-Based Education Demonstrate Mastery Across a Lifetime? #DLNchat

Edsurge

Not everyone in the #DLNchat community was as enthusiastic about the potential of adaptive learning for CBE. Or, as Evan Smith suggested, “Websites of state coordinating boards could list objectives cross-listed for, e.g., both secondary and post-secondary levels.”. Grann didn’t think so.

article thumbnail

Trends to watch in 2015: education and technology

Bryan Alexander

Mobile : as humanity continues to migrate ever-increasing swathes of life into handhelds, educators slowly follow suit. Let’s see if higher ed figures out mobile-first design, as ELI recommends. Primary and secondary schools are a battleground between iPads and Chromebooks, it seems.

Trends 40
article thumbnail

Ed Tech News, a New Podcast, and the Hack Education Roundup!

The Learning Revolution Has Begun

The bill will be a massive revisions to the Elementary and Secondary Education Act. This includes video games, mobile games and the like. According to the report, 38% of kids in this age range are playing mobile games, up from 8% in 2009. A study by the NPD Group released this week finds that 91% of kids ages 2 to 17 play games.

Knewton 43
article thumbnail

What's on the Horizon (Still, Again, Always) for Ed-Tech

Hack Education

The topic names have been modified “for consistency,” the report’s authors say (although I’m a little unclear about some of these choices – how are “mobile learning,” “tablet computing,” and “bring your own device” separate technological developments? Mobile Learning.