Remove Adaptive Learning Remove Gamification Remove Information Remove Secondary
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Delivering these models to a differentiated population of educators and learners requires an adaptive approach.

Trends 184
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Learning in the Digital Age

eSchool News

As learning in the digital age progresses, online platforms, interactive simulations, and virtual classrooms have become essential tools, promoting and supporting self-directed and personalized learning experiences. Adaptive learning technologies cater to individual needs, optimizing educational paths for diverse learners.

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64 predictions about edtech trends in 2024

eSchool News

Organizations and institutions spring into action, including gathering information about the scope of the problem and implementing emergency solutions. Now we are in the phase of sorting out which solutions have the best results so we can consolidate learning and direct resources appropriately.

Trends 143
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65 predictions about edtech trends in 2024

eSchool News

Organizations and institutions spring into action, including gathering information about the scope of the problem and implementing emergency solutions. Now we are in the phase of sorting out which solutions have the best results so we can consolidate learning and direct resources appropriately.

Trends 52
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Trends to watch in 2015: education and technology

Bryan Alexander

Primary and secondary schools are a battleground between iPads and Chromebooks, it seems. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. Informal learning via digital tools seems to be growing ( cf Jimbo Wales ).

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