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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

While there is still work to do in closing the digital divide, access is becoming less of a limiting factor for game-based learning. Nearly all of these skills are required for jobs in a digital world with an increasingly distributed workforce. COVID has also accelerated funding for broadband in underserved neighborhoods.

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The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

The implication, according to one NYT article : “the digital gap between rich and poor kids is not what we expected.” The real digital divide, this article contends, is not that affluent children have access to better and faster technologies. (Um, Um, they do.) The Death of Aaron Swartz.

Pearson 145
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Hack Education Weekly News

Hack Education

I’m not sure what this means as the article talks about both “authenticity” (whatever that is) and the gender of instructors on various MOOC platforms. Microsoft has released an early access version of its Minecraft : Education Edition. The New York Times on “The Challenges of Closing the Digital Divide.”