Remove Accessibility Remove EdTech Remove Gamification Remove Knowledge Base
article thumbnail

How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. Access to social technologies combined with an increasing recognition of the need for unstructured play and flexible learning environments has prompted pedagogical shifts that help students engage, rather than simply observe. by Doug Bonderud.

Robotics 397
article thumbnail

Using EdTech to Support Healthy Habits in Kids and Teens

EmergingEdTech

aim to provide evidence-based learning tools, games, and modules to young students in a virtual space about health subjects. Both of these resources will provide young students the knowledge base they need to stay healthy for years to come — all while playing fun games and learning exercises. Gamification in Health and Learning.

EdTech 107
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

Yet, amidst the seemingly endless sea of EdTech solutions, selecting the right platform is a formidable challenge. EdTech offers personalized learning, real-time feedback, and vast resources for students while empowering teachers to create engaging lessons and tailor instruction.

Learning 213
article thumbnail

Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

A quick scan of the EdTech Top 40 – Fall 22 Report reveals that teachers in the United States used almost 148 digital tools, while students used nearly 143 digital tools in the school year 2021–22. Content published via KITABOO is accessible both online and offline and works across platforms & devices (iOS, Android, Windows).

Tools 52