Remove Accessibility Remove Company Remove Gamification Remove OER
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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

The new E-learning technologies keep on evolving, and a lot of companies are investing in it to yield efficient employees. It offers a large number of students access to study high-quality courses online through video streaming. Anyone can access these courses and there is no minimum qualification to take them.

MOOC 127
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. market is the trend toward open and free educational resources, or OER.

Report 70
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Unlocking the Gate to Better Learning

EdNews Daily

Those students, fueled on basics but allowed instant access to all other human knowledge without normalizing , could flourish and become the future leaders we so desperately need. But gamification does not mean the learning is less rigorous; it is just different. Imagine that. This is where the past is still holding us back.

Learning 100
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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. Many publishers have already started converting their physical textbooks to electronic formats which can be accessed on a desktop or mobile. A comprehensive learner audience.

eBook 98
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Highlights From a Year of Tracking Future Trends in Education

Edsurge

Another surprise was a turn in public perception of giant technology companies, especially Facebook and Google, as well as Twitter and Amazon. I was also surprised to see so little development in gaming and gamification within education this past year.

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