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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Of course, you don’t need an actual game or app to use elements of gamification in the classroom. Gamification allows teachers and students to connect.

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How to make competency-based education possible through an intelligent learning platform

Neo LMS

What matters the most is to equip students with future-ready skills to become well-rounded adults ready to thrive in their lives and careers. Interactive classes enriched with video content and gamification elements play an important role in keeping learners hooked and eager to move on to the next level.

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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

Student autonomy in the classroom is also essential for their future careers. Equipping students with future-ready skills is one of the main aspects educational institutions should focus on nowadays. You can add assignments, challenges, and gamification features such as trophies and certificates along the way.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

For this article, we scoured thousands of reputable digital tools to bring you the best digital tools for future-ready classrooms in 2022. Best Digital Learning Tools for Future-Ready Classrooms. Students can access the tests on laptops, desktops, and tablets. Conclusion.

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Current Trends in Education

eSchool News

Key points: Current education trends point to personalization and accessibility Keeping up with current trends in education is essential for educators Learn more about K-12 Tech Innovation News In the dynamic landscape of K-12 education, several trends are shaping the way students learn and educators teach. Platforms like Kahoot!

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K-12 Tech Innovation News

eSchool News

Students now have access to a wealth of information at their fingertips, allowing for self-directed exploration and reinforcing classroom concepts. Interactive simulations and virtual field trips bring students face-to-face with historical landmarks, famous works of art, and locations that are not accessible to the general public.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

The twenty assessments include: Evaluating Wikipedia : Students evaluate the trustworthiness of an article on Wikipedia, assessing whether they can reason about the specific features that make a Wikipedia article more or less reliable. Comparing Articles : Students determine whether a news story or a sponsored post is more reliable.