Remove 2019 Remove Demo Remove Gamification Remove Social Media
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

“We wanted to create a digital experience for kids that allows them to create things together, but isn’t saturated with the usual social-media-like engagement tools. This was in early 2019. Not only have they eschewed a social media setting for their digital playground, they’ve also steered clear of “gamifying” the experience.

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8 Trends in Education Technology That Will Have A Major Impact

Kitaboo on EdTech

Social Media in Learning. Who would have ever thought that social media would one day be accepted as part of the learning process? With kids as young as eleven having social media profiles on various platforms, you can’t really expect to keep them away from social media for too long.

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Top 8 Reasons Why Teachers Prefer eBooks in Classrooms - Easy to Explain Concepts with Visual Aids Gamification makes Learning Interesting Increases Engagement in Classroom Helps Monitor Classroom Activities Provide Updated Content Helps Students to Learn Faster Easy to Pass Over to The Next Batch of Students Easy to Share and Collaborate 1.

eBook 52