Remove 2015 Remove Digital Learning Remove Instructional Materials Remove Report
article thumbnail

SETDA launches guide on digital instructional materials

eSchool News

Free tool is intended to support clear understanding of state policies and practices related to digital instructional materials. state and territorial educational technology leaders, has launched of a free online tool to support the implementation of digital instructional materials.

article thumbnail

Report: 41 percent of schools are under-connected

eSchool News

A new report details the importance of state advocacy in connecting schools, students to broadband internet. A new report from SETDA and Common Sense Kids Action focuses on K-12 broadband and wi-fi connectivity, state leadership for infrastructure, state broadband implementation highlights, and state advocacy for federal broadband support.

Report 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Benefits of Video in the Digital Classroom

ViewSonic Education

Tech plays a crucial role, as districts scramble to create “the digital classroom of the future.” In 2015, more than 90% of district administrators said instructional tech is important to achieving their core mission of educating students. 84% said that school tech adds value to their child’s learning.

Video 229
article thumbnail

Broadband Provides More Equitable Access to Education and Workforce Preparation

edWeb.net

Digital learning not only plays a crucial role in preparing today’s students for the jobs of tomorrow, it also has an important role in providing equity and access to education, especially in smaller and remote school districts. WATCH THE EDWEBINAR RECORDING.

article thumbnail

Survey: Teachers now use twice as much gaming and video in the classroom

eSchool News

The national report, From Print to Pixel: The role of videos, games, animations and simulations within K-12 education , reveals that in 2010, only 23 percent of surveyed teachers said they used games, compared to 48 percent of those surveyed in 2015.

Survey 40