Five Ethical Considerations For Using Virtual Reality with Children and Adolescents
MindShift
AUGUST 17, 2016
Little was left to the imagination when, in 2015, a controversial virtual reality simulator titled 08:46 put users in the perspective of an office worker trapped in the World Trade Center. All the major players, including Microsoft, Sony, Samsung, Google and an HTC and Valve partnership are jostling for the consumer headset market.
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