Remove 2015 Remove Blended Learning Remove Collaborative Learning Remove Digital Learning
article thumbnail

Celebrating a School-Wide Commitment to Powerful Learning

Digital Promise

In collaboration with HP and Microsoft’s Reinvent the Classroom Initiative, Digital Promise Global is launching two new programs that celebrate teachers and schools who demonstrate powerful teaching and learning with technology. Powerful use of technology contributes to closing the Digital Learning Gap.

Learning 187
article thumbnail

Function Follows Form: How Two Colleges Redesigned the Classroom for Active Learning

Edsurge

Form follows function, as the adage says, but these universities are flipping that script and betting that a more flexible and adaptive form will unlock needed changes in the teaching and learning function. And that dialogue helps inform the work of IU’s learning spaces team. Collaborative Learning Studio at Indiana University.

Classroom 166
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

PBL… Blended and eLearning – Part 1: Important Questions for the New School Year

21st Century Educational Technology and Learning

PBL… Blended and eLearning – Part 1: Important Questions for the New School Year. How do I facilitate PBL in blended learning environment?”. Could Google Draw be used for a collaborative visual thinking activity such as Chalk Talk, or Zoom breakout rooms be used for online critique and revision? Thanks so much.

article thumbnail

Engaging Lessons for the Next-Gen Connected Creators – SULS0160

Shake Up Learning

Lumio is a digital learning tool that will transform your lessons into active, collaborative learning experiences. Monica was Teacher of the Year in 2015-16 school year at Cheatham Hill Elementary and the 3rd place Voya Unsung Hero award winner of. a $7000 grant for Farm2Table: A Service Learning Project in 2017.

article thumbnail

Can children learn from a “mixed-reality” game?

The Hechinger Report

Some tech companies are also trying to mix hands-on play with digital learning. In 2015 she began testing her shaking table contraption to see how well young kids, ages 6 through 8, could learn basic physics principles from it. She found that some students collaborated productively and had great learning gains.

Tablets 76
article thumbnail

What Kids Can Learn When Blocks Get A Tech Boost

MindShift

Some tech companies are also trying to mix hands-on play with digital learning. In 2015 she began testing her shaking table contraption to see how well young kids, ages 6 through 8, could learn basic physics principles from it. She found that some students collaborated productively and had great learning gains.

Tablets 28