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And the top e-learning trends for 2016 are.

Neo LMS

Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

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Education Technology and the Year of Wishful Thinking

Hack Education

In January, “brain-training” company Lumosity agreed to pay $2 million to settle Federal Trade Commission charges that it had deceived customers with its claims that its games improved cognitive functions. Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least.