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Taking Student Voice Beyond The Classroom

techlearning

I decided to make student voice part of my life’s work in 2013, at the start of my 6th year teaching Sophomore English. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. I started that school year with one goal: to take what students loved and incorporate it into the classroom.

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The Learning Revolution Has Begun

We’ll cover: Technology Donations, Lesson plan library, Grants, Digital wishes fundraising tools, Recycle forward, Teacher only discounts, Free training, BYOD hub. The article discusses what gamification is and what kind of learning experiences we can facilitate with gaming techniques. Sign up here. Tips for gamifying your classroom.