Remove 2013 Remove Assessment Remove Gamification Remove Mobile Learning
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Resources from Miami Device

Learning in Hand

Intentional Technology Integration and Mobile Learning for the PBL Classroom by Andrew Miller Align technology integration to the essentials elements of PBL to ensure you are truly doing Project Based Learning, and not "dessert" projects. Come play along and learn how. A massive online game? What else is new and cool?

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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Assessment is subjective. And as many of these technologies do not monitor student performance, learning difficulties are not tracked or identified early; preventing intervention with supplementary and personalised supports. The Need for Autonomous Assessment. Tip Tap Tap Learning Analytics. Gamification for Learning.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” Game-Based Learning. Learning through games (from physical to digital). Gamification. These taxonomies can be used to plan units, lessons, assessments, and other teaching and learning processes. Mastery Learning. Mobile Learning. Personalized Learning. Genius Hour. ” (11).

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The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

. - Fabiana Laura Casella Mystery Location Calls via Skype or Google Hangout - Paula Naugle The Power of Project-Based Learning - Shelley Wright This I Believe Narratives (with Technology component) - Maggie Maslowski 5:00pm KEYNOTE: Mallory Fundora of Project Yesu, Angela Maiers, Mark Moran 6:00pm Be A Newscaster - Tara Benwell Extraordinary Learning (..)